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public interface EdgeArrowRenderingSupport<V,E>
Method Summary | |
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AffineTransform |
getArrowTransform(RenderContext<V,E> rc,
Line2D edgeShape,
Shape vertexShape)
This is used for the arrow of a directed and for one of the arrows for non-directed edges Get a transform to place the arrow shape on the passed edge at the point where it intersects the passed shape |
AffineTransform |
getArrowTransform(RenderContext<V,E> rc,
Shape edgeShape,
Shape vertexShape)
Returns a transform to position the arrowhead on this edge shape at the point where it intersects the passed vertex shape. |
AffineTransform |
getReverseArrowTransform(RenderContext<V,E> rc,
Shape edgeShape,
Shape vertexShape)
Returns a transform to position the arrowhead on this edge shape at the point where it intersects the passed vertex shape. |
AffineTransform |
getReverseArrowTransform(RenderContext<V,E> rc,
Shape edgeShape,
Shape vertexShape,
boolean passedGo)
Returns a transform to position the arrowhead on this edge shape at the point where it intersects the passed vertex shape. |
Method Detail |
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AffineTransform getArrowTransform(RenderContext<V,E> rc, Shape edgeShape, Shape vertexShape)
AffineTransform getReverseArrowTransform(RenderContext<V,E> rc, Shape edgeShape, Shape vertexShape)
AffineTransform getReverseArrowTransform(RenderContext<V,E> rc, Shape edgeShape, Shape vertexShape, boolean passedGo)
Returns a transform to position the arrowhead on this edge shape at the point where it intersects the passed vertex shape.
The Loop edge is a special case because its staring point is not inside the vertex. The passedGo flag handles this case.
edgeShape
- vertexShape
- passedGo
- - used only for Loop edgesAffineTransform getArrowTransform(RenderContext<V,E> rc, Line2D edgeShape, Shape vertexShape)
edgeShape
- vertexShape
-
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